Falcon dthrow vs uthrow spacie tech chase11/20/2022 ![]() In SSB4 and Ultimate, Ganondorf can use Flame Choke to tech-chase opponents, as the move is not affected by the game's grab immunity window. During the animation he lays his opponent on the ground and after the throw is over, if he can predict his opponent's roll, he can tech-chase them into another grab. A well-known example in Brawl is Snake's down throw. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. A classic example is Captain Falcon's up throw against fast-fallers in Melee. Some characters are able to incorporate tech-chasing into a pseudo- chain grab sequence. Teching in place (without rolling) can also allow this. It is possible to tech-chase with a powerful, slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an edge or a wall and ends up rolling towards it, therefore not moving. Often, these slideoff scenarios can lead to a large punish against the character attempting the tech-chase.įatGoku attempts to use a Fox up-air to do a platform tech-chase on Setchi, but Setchi uses slideoff DI to escape and start his own tech-chase on the ground A common example occurs with Marth, where up until around 60%, an opponent can use slideoff DI to escape Marth's platform tech-chases that use his up aerial or forward aerial. Additionally, in Melee, platform tech-chases that do not use throws are often vulnerable to slideoff DI. Fox is often reliant on using his up throw to put opponents into a knockdown on platforms and then hitting them with an up aerial to start large combos, but he can only do a 50/50 at lower percents, either reading a tech-in-place/missed-tech or waiting and reacting to either tech roll in or away. However, platform tech-chasing does come with some limitations several characters cannot cover every option on reaction at most percents. For example, in Melee, Sheik may use a throw that causes someone to tech on a platform, and can then either use aerials or quickly land on the platform to react to the next option and Jigglypuff notably can use its up throw to set up a reaction tech-chase into Rest on platforms, making it especially lethal within its punish game. Since the length of a tech roll is limited by the length of a platform, it is often easier to position oneself to react to different options when tech-chasing on a platform. Tech-chasing is possible on platforms, and may be easier to perform on them, depending on the scenario. For example, Sheik in Melee has functionally identical tech-in-place and tech in animations until a point in them by which it is too late to react in time to the differences, so usually tech-chases against her in that game rely on a read or moves that cover both those options, like Raptor Boost. Additionally, while.most characters, given a knockdown and the right position, can be tech-chased on reaction by characters that are fast enough, some cannot be. Tech-chasing is much easier to do on characters with short tech rolls (such as Bowser) than those with long tech rolls (such as King Dedede). Projectiles can also do a good job of tech-chasing when timed correctly. In particular, Fox, Sheik, Captain Falcon, Marth, Peach and Luigi rely very heavily on tech-chasing in their punish games. Since most of the high- and top-tier characters in Melee tend to have above-average mobility in general, tech-chasing becomes a very prevalent and important part of their punish games at higher levels of play. Additionally, characters with fast air speed can be good at tech-chasing, especially on platforms, like Jigglypuff, and, in Melee, characters with a long wavedash can also excel at tech-chasing, with Luigi and the Ice Climbers being solid examples. Characters with fast movement speed, like Captain Falcon, are very good at tech-chasing, as they can reach the opponent's destination faster, though those with long-reaching attacks, like Marth, can do similarly well. #FALCON DTHROW VS UTHROW SPACIE TECH CHASE WINDOWS#Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and punish them. Tech-chasing is the act of following or predicting an opponent's tech or floor recovery in order to attack them before they can respond. S2J performing a successful tech-chase by predicting and covering Fiction's tech options after using a down throw. ![]()
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